question_mark What can my Shill Punk do? arrow_drop_down Shill Punks are like a game character and can do many different things, with more activities being added over time. The best place to start is by training your punk! You can do this via the Punks page. There you can: keyboard_double_arrow_upTrain hikingExplore healing Rest You can also select a champion! These champions will participate in the Arena for Glory and XRP! The results of the Arena area available as they happen in Discord or via the Arena page on TheShillverse.com The Missions page provides another avenue for you to interact with your punk, and other Shillverse NFTs! Send your Punks, Planets & Kegs on Missions to earn In-game Resources!
question_mark What is a "SmartNFT"? arrow_drop_down Both Shill Punks & KegsRP are Smart NFTs meaning their metadata can change! I have written a brief article on smart NFTs available on TheShillverse.com website called What's a Smart NFT
question_mark How do I find Wood & Scrap and what can I do with them? arrow_drop_down Wood and scrap can currently only be found by using the hikingExplore option on individual Punks via the Punks page. Or via the Missions page as rewards for completing various missions! Wood & Scrap is primarily used for purchasing items through the Item Shop . These items are minted as NFTs on demand, with a random chance to get one of the variants available.
question_mark What is the Arena? arrow_drop_down The Arena is the ultimate test of you and your selected champion's abilities! Punks battle each other in Fights, winners advance to the next round and fight again, until only 1 remains. Item's are allowed to be used in the Arena so make sure you equip yourself for the the best chance to win! The top 4 participants will be rewarded in XRP based on the wallet balance of: rSVxSCcUfgXBhqHeiaECf1WAe3vKq7XgD 1st - 2% 2nd - 1% 3rd & 4th - 0.5% A final note - Punks HP will decay if left in the Arena, 5 HP per Round they survive.
question_mark What do Stats do? arrow_drop_down Each punk has 6 Stats - Agility, Charisma, Endurance, Intelligence, Luck & Strength. These stats can be enhanced by equipping items from the Item Shop . These 6 stats will be used in a variety of ways throughout The Shillverse in future. Currently Charisma and Intelligence are used during the hikingExplore action on your punks as well as in missions. Meanwhile the other stats directly affect fights: AgilityDodge Chance improved (about 1% per point)Attack chance improved (about 0.5% per point) Endurance+2 to HP per Point Endurance/2 damage blocked for each attack LuckCrit Chance 1% + 0.25% per Luck PointAdded Crit Damage StrengthMin Damage - 6+STRx1.5 Max Damage - 9 +STRx2Added Crit Damage
question_mark How does HP work? arrow_drop_down HP - Health Points / Hit Points is one of the core gameplay mechanics in the Shillverse. Each Punk starts with 100 Base HP - this is the amount of damage they can take in fights. But it is also "used" like stamina. HP can be increased by training or equipping Items that increase Endurance. For each point of Endurance your Total HP will increase by 2! However this will not affect your Base HP. And actions that require you to have a certain amount of HP (such as Duels) will not work if you have 0! healingResting via the Punks page can restore health! This is calculated as roll between: 2 + (Luck/6 - rounded down) + (Intelligence/6 - rounded down)4 + Luck/5 - rounded up) + (Intelligence/5 - rounded up) At the moment sending your Punk as the Champion to fight in the Arena has the greatest risk - both for their HP & their stats. The further they get into the Arena the more HP they lose, currently 5HP per round!They also have a chance to lose Stat points when taking big punches! This gameplay mechanic encourages players to have a "Squad" of Punks they cycle through the Arena or use for different actions. Another action that affects HP negatively is Missions, missions that utilise punks normally have a "HP Cost", keep an eye out for this one if you only have limited Punks!
question_mark It says my Action list is full, when do actions reset? arrow_drop_down Each punk has 5 actions per 24 hour period - not including Arena & Duel fighting. These actions reset at midnight at UTC+0 timezone. A countdown is viewable via the Punks page. Sending missions on Punks also "Action Locks" these punks, so that they cannot complete other actions while they are on a mission. You'll have to wait until their mission is complete before attempting other actions.